noshg3/main_menu.gd

46 lines
777 B
GDScript

extends Node2D
onready var popup = $WindowDialog
onready var touch = $touch_juan
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Exit_pressed():
get_tree().quit()
func _on_Start_pressed():
get_tree().change_scene("res://Start.tscn")
func _on_Back_pressed():
get_tree().change_scene("res://main_menu.tscn")
func _on_Nope_pressed():
popup.hide()
func _on_Popup_pressed():
popup.show()
func _on_touch_pressed():
touch.show()
func _on_touchnot_pressed():
touch.hide()
func _on_touch_juan_hide():
pass