46 lines
777 B
GDScript
46 lines
777 B
GDScript
extends Node2D
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onready var popup = $WindowDialog
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onready var touch = $touch_juan
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_Exit_pressed():
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get_tree().quit()
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func _on_Start_pressed():
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get_tree().change_scene("res://Start.tscn")
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func _on_Back_pressed():
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get_tree().change_scene("res://main_menu.tscn")
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func _on_Nope_pressed():
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popup.hide()
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func _on_Popup_pressed():
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popup.show()
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func _on_touch_pressed():
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touch.show()
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func _on_touchnot_pressed():
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touch.hide()
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func _on_touch_juan_hide():
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pass
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