extends Node2D onready var popup = $WindowDialog onready var touch = $touch_juan # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_Exit_pressed(): get_tree().quit() func _on_Start_pressed(): get_tree().change_scene("res://Start.tscn") func _on_Back_pressed(): get_tree().change_scene("res://main_menu.tscn") func _on_Nope_pressed(): popup.hide() func _on_Popup_pressed(): popup.show() func _on_touch_pressed(): touch.show() func _on_touchnot_pressed(): touch.hide() func _on_touch_juan_hide(): pass