Добавьте файлы проекта.
parent
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commit
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.32228.343
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Varya_Struct_02", "Varya_Struct_02\Varya_Struct_02.vcxproj", "{53B25532-38F3-49E1-BF2D-25D330E226B6}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{53B25532-38F3-49E1-BF2D-25D330E226B6}.Debug|x64.ActiveCfg = Debug|x64
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{53B25532-38F3-49E1-BF2D-25D330E226B6}.Debug|x64.Build.0 = Debug|x64
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{53B25532-38F3-49E1-BF2D-25D330E226B6}.Debug|x86.ActiveCfg = Debug|Win32
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{53B25532-38F3-49E1-BF2D-25D330E226B6}.Debug|x86.Build.0 = Debug|Win32
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||||
{53B25532-38F3-49E1-BF2D-25D330E226B6}.Release|x64.ActiveCfg = Release|x64
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{53B25532-38F3-49E1-BF2D-25D330E226B6}.Release|x64.Build.0 = Release|x64
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{53B25532-38F3-49E1-BF2D-25D330E226B6}.Release|x86.ActiveCfg = Release|Win32
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{53B25532-38F3-49E1-BF2D-25D330E226B6}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {C0150D33-AAAD-434A-A550-1190BDB1ACBE}
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EndGlobalSection
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EndGlobal
|
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@ -0,0 +1,19 @@
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// Varya_Struct_02.cpp : Этот файл содержит функцию "main". Здесь начинается и заканчивается выполнение программы.
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//
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#include <iostream>
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int main()
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{
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}
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// Запуск программы: CTRL+F5 или меню "Отладка" > "Запуск без отладки"
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// Отладка программы: F5 или меню "Отладка" > "Запустить отладку"
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// Советы по началу работы
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// 1. В окне обозревателя решений можно добавлять файлы и управлять ими.
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// 2. В окне Team Explorer можно подключиться к системе управления версиями.
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// 3. В окне "Выходные данные" можно просматривать выходные данные сборки и другие сообщения.
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// 4. В окне "Список ошибок" можно просматривать ошибки.
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// 5. Последовательно выберите пункты меню "Проект" > "Добавить новый элемент", чтобы создать файлы кода, или "Проект" > "Добавить существующий элемент", чтобы добавить в проект существующие файлы кода.
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// 6. Чтобы снова открыть этот проект позже, выберите пункты меню "Файл" > "Открыть" > "Проект" и выберите SLN-файл.
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{53b25532-38f3-49e1-bf2d-25d330e226b6}</ProjectGuid>
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<RootNamespace>VaryaStruct02</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="Varya_Struct_02.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="config.h" />
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<ClInclude Include="db_struct.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Исходные файлы">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Файлы заголовков">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Файлы ресурсов">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Varya_Struct_02.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="config.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="db_struct.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -0,0 +1,62 @@
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#ifndef CONFIG_H
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#define CONFIG_H
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#define _CRT_SECURE_NO_WARNINGS
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//#define DEBUG
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#include <stdio.h>
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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// #include <malloc.h>
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#include <time.h>
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#include <stdint.h>
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#include <locale.h>
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#include <sys/stat.h>
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// input console checking
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// boolean
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#define BOOL int
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#define TRUE 1
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#define FALSE 0
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// file
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#define FILE_OPENING_ERROR "Cannot open the %s file.\n"
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/// <summary>
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/// Error codes
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/// </summary>
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typedef enum
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{
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SUCCESS,
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FAILURE,
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NO_ARGUMENTS_FAILURE,
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WRONG_ARGUMENT_FAILURE,
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NOT_ENOUGH_ARGUMENTS_FAILURE,
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MEMORY_ALLOCATION_FAILURE,
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FILENAME_LENGTH_FAILURE,
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FILENAME_SYMBOL_FAILURE,
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FILENAME_ENDING_FAILURE,
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FORMAT_FAILURE,
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EXISTING_NAME_FAILURE,
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DEBUG_EXIT_CODE = 100,
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WRONG_OPTION
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} ERROR_CODE;
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// fast funcs
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#define swap(a, b) \
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; \
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b = a + b; \
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a = b - a; \
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b = b - a;
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#ifdef _WIN32
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#else
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#define max(a, b) (a > b) ? a : b
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#endif
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#define COMMAND_COUNT 6
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static const char allowedCommands[][200] = { "insert", "select", "delete", "update", "uniq"};
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#endif // !CONFIG_H
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@ -0,0 +1,47 @@
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#pragma once
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#include "config.h"
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typedef struct _dbElement
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{
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char* last_nm;
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char* first_nm;
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int curse_id;
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int lab_id;
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time_t* start_tm;
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time_t* end_tm;
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char** result;
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struct _dbElement* nextElement;
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}DataBaseElement;
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DataBaseElement* head;
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uint64_t dataBaseSize = 0;
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int putElementToDB(char* lastName, char* firstName, int course, int labID, time_t *startTime, time_t *endTime, char** results)
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{
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DataBaseElement* newElement = (DataBaseElement*)malloc(sizeof(DataBaseElement));
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newElement->first_nm = firstName;
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newElement->last_nm = lastName;
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newElement->curse_id = course;
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newElement->lab_id = labID;
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newElement->result = results;
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newElement->start_tm = startTime;
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newElement->end_tm = endTime;
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newElement->nextElement = NULL;
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if (head != NULL)
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{
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DataBaseElement* tmp = head;
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while (tmp->nextElement != NULL)
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{
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tmp = tmp->nextElement;
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}
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tmp->nextElement = newElement;
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}
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else
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{
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head = newElement;
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}
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dataBaseSize++;
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}
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